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Dungeon Isekai - Alpha v 0.3.19
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Devlog
Dungeon Isekai 0.3.19: tidier, quieter, solid ground
October 22, 2026
by
SyntaxFox
New Follow in the hero list, next to Locate and View. Changed The dungeon's rock is solid ground now. It stands level with the walls instead of sitting lower, and it reads as one mass of earth. The ti...
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Dungeon Isekai 0.3.18: waking up
October 22, 2026
by
SyntaxFox
New A new opening. Two friends played the game cold and said the first text boxes didn't make sense. It now starts where the story does: an ordinary trip to the shop for tea, a truck, and waking up as...
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Dungeon Isekai 0.3.15: everyone has something to say
October 22, 2026
by
SyntaxFox
New Heroes sound like themselves. Every kind of hero has its own lines for a win, a hit, a knockout and a retreat. Friends in a party sometimes trade insults mid-fight, and a few rare lines are there...
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Dungeon Isekai 0.3.14: a living village, a kinder start, a better dungeon
October 21, 2026
by
SyntaxFox
This one's big. I held back on uploading until a few things had settled, so here's everything since 0.3.7 in one go. The village Lush grass. The flat painted grass is now real blades that grow whereve...
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Dungeon Isekai 0.3.7: the village grows up
October 20, 2026
by
SyntaxFox
Major update (several new systems: the festival, a growing village, the tabbed ledger, the money breakdown, renaming and resizing) A big one. Most of it came straight from your notes, so thank you, an...
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Alpha 0.3.6: Minor Fixes QOL Fixes
October 18, 2026
by
SyntaxFox
Changed A door instead of steps. Heroes now come and go through a lit door in the wall of the first floor. The dungeon is lit only by you. Corridors no longer get lights by themselves. Every torch, ca...
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Alpha 0.3.4: A long list of fixes from a long play
October 17, 2026
by
SyntaxFox
A big round of fixes from a long play session. Thank you for every note. Fixed Continue could refuse a perfectly good save. Two separate checks were wrong, and both are fixed. Your saves load again. A...
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Alpha 0.3.3: the dungeon goes dark, and you bring the light
October 17, 2026
by
SyntaxFox
The first feedback from outside testers is in, and so is the first new system built from it. Thank you to everyone who played 0.3.2. Lights you place The dungeon is much darker now. What you can see i...
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Alpha 0.3.2: Deeper floors, a harder start, and heroes who look like who they are
October 17, 2026
by
SyntaxFox
Alpha 0.3.2: deeper floors, a harder start, and heroes who look like who they are This one’s big. It gathers everything since 0.2.2, including the smaller builds in between (0.2.3 to 0.3.1). Most of...
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Alpha 0.2.2: a fuller village, and a dungeon people talk about
October 17, 2026
by
SyntaxFox
Thanks to everyone who played 0.1. The first piece of feedback (“where do the builders even come from?”) is already in the game. Odile has an answer now, and she’d rather you didn’t ask a seco...
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Alpha 0.2: The measuring build
October 17, 2026
by
SyntaxFox
New in 0.2: a play log and FPS counter (Options), a version number on the title screen, heroes now help on the Hollis farm after resting, and Odile has something to say about the builders...
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